In terms of the rate of consumerism where gaming is concerned, it is continually growing at an alrming rate. The question is, as future gaming platforms develop, how high will the consumer's demand for realism amount to?
In the following article on 'The Future of Video Gaming' by Michael Dolan, he predicts that the virtual world of online gaming is set to become a global village. He determines that 'the average age of the gamer is rapidly approaching 30' and that this will effectively consequent in game genres expanding in order to accommodate these audiences and their discretionary income.
He goes on to state how gaming has become a media outlet for other media technologies such as the music industry. For example, he points out that the latest Beastie Boys single can be heard and replayed in Grand Theft Auto 6. This indicates the rapid development and progression of gaming in to the contemporary society. The race is on for the new media technology which accommodates for all digital devices, and gaming is well on its way to the finish line.
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